Making a UI heavy application like a quiz is a great use case for traditional web technologies. We chose an alternative approach, where we used a game engine to make the app more eye-catching and immersive.
What we love is developing tools that help others with their work. This article is about the mixture of computation with graphic design and motion design.
On our collaboration with Slovak Design Museum, cutting things with water and computational cuisine.
This project was invented for Sensorium 2016 conference as one of the new media stand alone installations during the presentation evening in Berlinka SNG Cafe Bratislava.
All day opening with in-store tasting, lectures and a brand new digital playground in a grocery store? Why not. We took care of the end-to-end event production and developed 3 mini-games that keep children busy while their parents do the shopping.
A game jam is a gathering of game developers for the purpose of planning, designing, and creating one or more games within a short span of time.
Goethe-Institut Bratislava approached us with a request to make an event as a side program of Spieltrieb – a traveling German exhibition. Our answer was Spiel-Institut, a video games exhibition, where we also introduced our own game - Freude Quest!
Production of job fair stall and design and implementation of interactive recruiting application.
Custom software that allows you "weave" 3D scans obtained from RGBD sensors using textile design patterns. Project was presented by projecting on cloth that reacted on touch. Created in collaboration with Zuzana Zmateková.
Monthly art/science/technology talks by the best and hardest working professionals in this young, but fast growing interdisciplinary field.
Website that sheds light on what is known about the impact of computer games on kids. We help parents avoid prejudices, educate them and recommend good games for their children. Because it is important.
Workshops led by experienced human resource specialists to encourage students to find a good job.
A very cool way of sharing joy from playing a video game. We make strangers play games together. Competitively. Next to each other.
Co-production of Czech and Slovak Pavilion at the 13th International Architecture Exhibition of La Biennale di Venezia, Common Ground, 2012